BOTUI

An Exploration in Interface-Design

Finding the right book at a book fair can be difficult and exhausting. Our approach to ease this issue was to give the visitor a fast and visually easy perceivable way to do so. By analysing books by algorithms following a set of rules to create readable visual images of the content should allow the user to perceive metadata about the book which makes it easy to compare and descry if a book is to his likings. Therefore we built an interactive table using a book as well as a touch-sensitive potentiometer as navigation. Differentiated into three categories (content, writing style and structure) the user could navigate and compare.

The first visualization gives insight into the actual content of the book. Words that are used frequently are display in a more prominent manner. After testing this approach with several books and cutting out conjunctions the visual representation fo a book can be read.

The line drawn by cod is correlated to the length of the sentence and the punctuation mark used by the author. It gives an easy insight into the writing style of the author as well as the complexity of sentence structure.

The third information graph shows the relation of dialogue to running text. The relation of these two parameters gives the viewer an overview of how descriptive or dialogue-heavy the current chapter is.


Fast prototyping and exploring the interaction framework

While coming up with the idea to analyse books and display their content in a comparable manner, we build prototypes to test and explore possible interaction patterns.



Conclusion & Exhibition

The final end result was not a finished product but more of a case-study how new interaction patterns and their intersection with data visualisation could lead to better comprehension of the content.
 The exhibition gave us a chance to present the idea and start a conversation with visitors one the one hand side about the interaction concepts in an exhibition context and their experience with the design of nowadays museums. And on the other hand about the possibility of analysing literature via code. Even if we were quite limited in our analytical tool-set, the overall feedback about the visualization was positive.